U01.13.002 Operant conditioning

Operant conditioning is a type of learning in which a particular action is elicited because it produces a reward or punishment. Unlike classical conditioning, this process usually involves voluntary behaviors.

Response Type

Voluntary (goal-directed) actions that are shaped by consequences.

Reinforcement

Reinforcement increases the likelihood of a behavior being repeated.

  • Positive Reinforcement: Adding a rewarding stimulus to increase behavior (e.g., giving candy for good grades).
  • Negative Reinforcement: Removing an aversive stimulus to increase behavior (e.g., turning off a loud alarm by pressing a button).

Punishment

Punishment decreases the likelihood of a behavior being repeated.

  • Positive Punishment: Adding an aversive stimulus to reduce behavior (e.g., spanking a child for misbehavior).
  • Negative Punishment: Removing a desired stimulus to reduce behavior (e.g., taking away a toy for bad behavior).

Extinction

If reinforcement (positive or negative) is discontinued, the conditioned behavior gradually disappears. Extinction can occur in both operant and classical conditioning.

Skinner’s Operant Conditioning Quadrants

Increase Behavior Decrease Behavior
Add stimulus Positive reinforcement Positive punishment
Remove stimulus Negative reinforcement Negative punishment

Classic Example

B.F. Skinner’s experiments with animals showed that pressing a lever could be increased with rewards (food pellets) or decreased with punishments (electric shocks), demonstrating the shaping of voluntary behavior through reinforcement and punishment.


Learning Objective

Understand operant conditioning as a type of associative learning in which voluntary behaviors are shaped by reinforcement (to increase behavior) or punishment (to decrease behavior), and recognize the four quadrants of Skinner’s operant model.


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